mares de morros is the result of the reinterpretation of Rafael Bresciani's audiovisual work Caminho pro Mar while in an artistic residency in Vouzela (Portugal). the project - produced inside the context of the project "Echos of Departure and Return", by Binaural Nodar, a sound art and documentation organisation focused in the Lafoes region -, was based in the first version of Caminho pro Mar, where Bresciani found inspiration in his family's migration history from Italy to Brazil and back again after five generations.
the first version of this work had the small town of Pietrasanta, by Tuscany coast, as point of departure and arrival and the sea as medium for expectations, fears, memory and belonging. but when in Vouzela, which is located in the heart of Portugal, the sea was too far to be seen so it was through the stories of migrants, their families, those who stayed and those who left that Bresciani could find his sea.
this song was created using only sounds recorded in locu during the residency and manipulated through live coding and signal feedback. the live version, performed in Vouzela, brings also the participation of Zavishh and his OP-1, who manipulated the same audio content than me.
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released January 14, 2023
by lixt
live coding performance with sonicpi
live version feat zavishh and his OP-1
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povo = ".../Missa/Edited/Vouzela_missa_song1.wav"
vento = ".../Morro das Eolicas/ZOOM0020_LR.WAV"
dronevento = ".../Morro das Eolicas/ZOOM0019_LR.WAV"
dronevento2 = ".../Morro das Eolicas/ZOOM0017_LR.WAV"
castelotick = ".../Senhora do Castello/ZOOM0006_LR.WAV"
castelodrone = ".../Senhora do Castello/ZOOM0009_LR.WAV"
sino = ".../Senhora do Castello/ZOOM0010_LR.WAV"
agua = ".../Vouzela/ZOOM0013_LR.WAV"
agua2 = ".../Vouzela/ZOOM0014_LR.WAV"
banda = ".../Banda/ZOOM0003_LR.WAV"
#start povo start a 0.03, sleep 10, amp 0.5/0.6, rate 1
live_loop :povo do
stop
with_fx :reverb, amp: 1.6, mix: rrand(0.9, 0.3), room: 30, damp: 30 do
sample povo, amp: 2.5, rate: -0.3, start: 0.03, attack: 3, sustain: 0, release: 20
sleep 2
end
end
live_loop :sino do
stop
with_fx :reverb, amp: 1.5, mix: rrand(0.9, 0.3), room: 30, damp: 30 do
sample sino, amp: 1.5, rate: -0.2, start: 0.4, finish: 0.3, sustain: 0, release: 20
sleep 0.8
end
end
live_loop :banda do
stop
with_fx :reverb, amp: 0.3, mix: rrand(0.9, 0.3), room: 30, damp: 30 do
sample banda, amp: 0.2, rate: 0.7, start: 0.8, finish: 0.2, attack: 0.5, sustain: 0, release: 30
sleep 3
end
end
live_loop :castelo do
stop
with_fx :slicer, amp: 1.8, invert_wave: -0.5, smooth: 0, phase_offset: 1, mix: rrand(0.9, 0.3) do
sample castelodrone, beat_stretch: 4, amp: 0.6, rate: -0.2, attack: 2, sustain: 0, release: 3, pan: rrand(-1, 1)
sleep 0.5
end
end
live_loop :agua do
stop
with_fx :bitcrusher, amp: 0.5, mix: 0.5, bits: 800 do
sample agua, amp: 1.8, rate: -0.7, start: 0.1, finish: 0.9, attack: 0.3, sustain: 0, release: 10, pan: rrand(-1, 1)
sleep 4
end
end
live_loop :vento do
stop
with_fx :bitcrusher, amp: 2.3, mix: 0, bits: 800 do
sample vento, amp: 2.5, rate: 0.8, start: 0.2, attack: 0.1, sustain: 0, release: 10, pan: rrand(-1, 1)
sleep 1.2
end
end
#by_lixt